18 July, 2023
Let’s get visual
Doing things differently with 3D visualisation and virtual reality

At Maris we always like to take things a little further than everybody else. When it comes to visualising what your work or education space is going to look like based on a design it can be tricky to get a sense of how it will work, feel and what impact seemingly small changes will have.

3D visualisation has been game-changing in helping clients enjoy that greater level of involvement right from the initial stages of collaboration. These are extremely detailed to produce and where we’re unique at Maris is that we can develop them much more quickly than most because of our dedicated in-house team of visualisers, but we’re not stopping there, as Graham MacFarlane explains…

Playing games

“We have a big 3D team of visualisers at Maris – I started here in 2019. We get plans from designers and technicians, and we build them in the computer so everyone can get a look and confirm the design before money’s spent on building it.

However, I also have a background in programming and that has led me to be able to develop a parallel field of real time experiences, almost like a video game of the intended space, where you can walk around and see it from any vantage point, not just the render that we’ve chosen to show in our presentation.” We call these experiences walkthroughs.

Achieving the impossible

“We now have a team of three dedicated to these walkthroughs. I lead things in the real-time space, but I also liaise with all the visualisers as what they create feeds into what we do. It’s entirely unique because what we do takes a lot longer in most organisations, and that’s essential for clients to know about us as the work we then do on site is often to extremely tight schedules.”

Using tech to enhance client experience

“We’ve done this by developing a unique 3D approach. We wanted to do something that had never been done before in this space to help clients feel excited about the designs they’re looking at by really getting involved. Using these walkthroughs you can do all sorts of things – open doors, switch lights on and off, change colours, see how the space changes with the light at different times of the day. It’s all about feeling really engaged, involved and excited about the design.”

Looking to the future of design

“Moving forward we’re also exploring how to make VR part of the design process internally as well – making it a really immersive experience for designers to let their creativity fly and test their vision in an entirely different way.”

Read more thoughts from our design team!

Speak to the team at Maris